Board Game Design – The Concept October 2020
In this post we'll take a look at the initial concept for my board game. Much like any game design, the initial concept evolves at a rapid pace.
How to design a board game October 2020
It's finally time for a new project and, what I hope will be, a brand new series of blog posts.
Ludum Dare Time-lapse and Results August 2017
Last time I entered I produced a time-lapse of the development. I find these pretty interesting so I've done the same again.
Ludum Dare 39 – Liveblog July 2017
Ludum Dare is a game development competition (and game jam) that takes place over 48 hours.
Cardboard Dungeon Devlog #1 January 2016
Welcome to the first devlog for Cardboard Dungeon...a devlog for experimenting with virtual reality.
A digital facelift August 2014
Website redesign and updates to the Bytesize Adventures platform.
Update July 2014
Reflects on creative restlessness and the desire for ongoing self-reinvention.
Thoughts on Swift June 2014
Post-WWDC analysis of Apple's new Swift programming language as Objective-C alternative.
Devlog – 21st April 2014 April 2014
Hello again. I suppose you're wondering what happened to the 7th and 14th devlog's? Well, I had a few weeks break but I'm back now and ramping development back up.
Devlog – 31st March 2014 March 2014
The first week of April has seen some good progress. As promised last week, I've been continuing work on the level editor.
Devlog – 24th March 2014 March 2014
These months are really flying by; the end of March is upon us. I'm afraid it's been a slow week.
Devlog – 3rd February 2014 February 2014
A bout of illness early in the week slowed me down somewhat. Progress continued in the latter part of the week.
Devlog – 27th January 2014 January 2014
Sprite Kit porting completed but performance issues emerged with scene transitions and tile placement.
Devlog – 20th January 2014 January 2014
Still more porting! Level select screen successfully migrated across devices, though layout refinement needed.
Devlog – 13th January 2014 January 2014
Sprite Kit migration progressed with texture atlas creation for multiple device targets completed.
On Board Games August 2013
Discussion of importance for game designers to play diverse gaming experiences beyond AAA titles.
Website Redesign May 2013
It's been a long time since Bytesize Adventures had a face lift.
Roasting Coffee at Home January 2013
Whilst this blog is predominantly about game and App development, its nice to sometimes blog about...
Moai – Part 2 July 2012
Continuing to explore the Moai framework and Lua, leading towards a second game.
A break from Twitter May 2012
Reflection on Twitter's role in connecting indie game developers to the community.
Weekly Update #8 – NPC's March 2012
Work completed includes added NPC's to the game engine and a data structure to support them.
An update on PPRPG December 2011
Development progress report on in-progress game project.
Rocket Santa Remix December 2011
Festive-themed icon creation inspired by Christmas update.
My Next Game November 2011
Announcement regarding upcoming project development plans.
Back in the Game October 2011
Today, I, like the rest of the world, woke up to the sad news that Steve Jobs had passed away.
Coffee Cellar Postmortem September 2011
Post-launch analysis examining what went right and wrong after one month in the App Store.
Coffee Cellar – The Numbers September 2011
Data analysis and project dissection focusing on numerical metrics from the app development series.
A foray into App development January 2011
Whilst I'm brainstorming ideas for my next game, I've decided to take a slight diversion into the world of application development.
Thoughts on game difficulty January 2011
Findings from working on the first free update for Astro Noughts, focusing on difficulty-related design challenges.
Astro Noughts Postmortem January 2011
Written a postmortem of my latest game Astro Noughts. I'm using the traditional format of 5 things that went right and 5 things that didn't.
Dynamic hint system November 2010
Tutorial systems are a part of game design that can't be avoided.
Digital Legacy November 2010
Philosophical exploration of creating lasting impact through creative work.
Astro Noughts November 2010
When I started porting Star Fusion to the iPad, I expected it to be just that – a port with a few tweaks.
My favourite blogs September 2010
Discussing upcoming content related to Star Fusion HD's approaching launch.
BrainWave v0.4 August 2010
Update on a project management tool created for game development that generated interest from other developers.
Coffee and Code August 2010
A lighthearted post exploring coffee culture within programming and creative work.
My iPhone game graveyard July 2010
Discussion of abandoned game projects and the various reasons for discontinuing development.
Star Fusion HD July 2010
Introduction to a new version of my original iPhone game from over a year prior.
Weather dot Rain June 2010
Game development update covering progress and changes made to the latest project.
On OS4 April 2010
Work on level manager and core level editor components.
Risk vs Reward April 2010
Refinement of the exploration mechanic as core gameplay feature.
Explorer March 2010
Focus on game theme and artwork style development beyond placeholder graphics.
Early Screenshot March 2010
Weekly development update with visual screenshots of project progress.
Apple Trees March 2010
This week has been an interesting one, i've been playing with 2D physics engines.
Another week gone February 2010
Another week over, so time for my weekly update. Unfortunately I've been ill for most of this week.
Writer's Block February 2010
Experiencing temporary inability to continue writing work.
A new design for 2010 February 2010
Discussion of redesigning the site with improved direction and cohesion.
iPad thoughts January 2010
Developer perspective on Apple's new tablet computer announcement.
Rocket Santa approved and hastily removed December 2009
Rocket Santa was approved by Apple on Thursday 3rd December at 11pm just 1 week after submission. However, this good news quickly turned sour as we found a major bug.
On the horizon October 2009
Update on development changes and project status adjustments.
A short update October 2009
Progress report on second iPhone game development.
Early art for game two September 2009
Here are some early art assets for my next game. These don't represent the final look and were created using Inkscape.
Mood boards September 2009
Development process documentation for my second iPhone game project.
Star Fusion Teaser Shots July 2009
Release date approaching with mechanics complete; currently refining graphics, sounds, and game difficulty.
Storyboards July 2009
Game nearing release with difficulty balancing and polish work underway.
Icarus June 2009
Mythological opening quote about the legendary character.
A brief project update May 2009
Progress on the game is pretty good. I'm currently getting a handle on using multiple views.
Some progress at last April 2009
I have to confess that it's taking me longer than I expected to get this game going.
Talking to the game world April 2009
Progress has been pretty slow. I have written a basic php page that talks to my database.
...And so it begins! March 2009
After a month or so of conceptual scribbles, I've finally begun to develop my first game.
Unpacking the boxes March 2009
Bytesize Adventures is the community portal for my future game projects.